Those well versed in Arts & Humanities won't have problems here. Things might get 'tricky' when some other terms are presented, so brush up on your stylistic figures, rhetorical arguments etc. This is especially true for the first few clients where the words offered are all epithets, descriptive words which are not hard to recognise from the client's request. Is it hard? Well, no! But, ultimately the answer to that question depends on your vocabulary and overall literacy. There are no game overs, whether your inkveins thrive or shrivel, you will get to the end and read the whole story. So this is what determines what ending you'll get. If you miss everything, your inkveins wither. If you manage to find all the right words, you will see the flashing sentence: "Your inkveins thrive" after a job well done. You usually get 3-4 word choices for each paragraph. When you type the word, the whole paragraph appears that corresponds to it, reflecting its vibe. Not the first time I confused myself expecting something complicated and overthinking things. It just didn't cross my mind that it's so. Probably because only one word was offered, but when I saw 'POLITE' and was told to write a polite excuse, I thought I should write the whole sentence or at least keywords and synonyms for the given word. If the first task was meant to be a tutorial, welp, I must admit it just confused me. The clients tell you how they want to sound and you're offered 3 or more keywords from which you pick the one that describes their intent the best. And then you meet the clients, one by one. You're just thrust into this alternate 19th century, chained to your desk, with only a white paper before you. You're not actually outright told anything the game is quite cryptic in that way. This is something you slowly piece together from the story fragments and the way clients treat you. Your life depends on it you must write lest your inkveins wither and you become a dry shell. Ink runs through your veins, you literally type with your blood. Inkslinger is not only a class, but appears to be a different race, even species. Your clients, residents of Isle Shammer, come to you when they want letters written, as well as speeches, death notices, poems, even art interpreted. You play as Inkslinger, a wordsmith at Brassknee's Wordshop, whose job is to transcribe people's wishes, desires, inner thoughts, to put into words what they can't. It's a text-based typing game, very minimalistic in presentation, and yet manages to tell a low-key, tragic story and paint a peculiar, but vivid picture of this alternate Victoriana. I don't think I've ever played a game quite like this. Inkslinger was a very short, but strange experience. Inkslinger gives the "writing's in my blood" a whole new meaning
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